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<div class="title">PxSceneLock.h</div>  </div>
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<a href="PxSceneLock_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NX_SCENELOCK</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NX_SCENELOCK</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxScene_8h.html">PxScene.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="classPxSceneReadLock.html">   55</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxSceneReadLock.html">PxSceneReadLock</a></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;{</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    <a class="code" href="classPxSceneReadLock.html">PxSceneReadLock</a>(<span class="keyword">const</span> <a class="code" href="classPxSceneReadLock.html">PxSceneReadLock</a>&amp;);</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    <a class="code" href="classPxSceneReadLock.html">PxSceneReadLock</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="classPxSceneReadLock.html">PxSceneReadLock</a>&amp;);</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    </div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="classPxSceneReadLock.html#ac6f82c5407164675be3fc767c4e9cecd">   68</a></span>&#160;    <a class="code" href="classPxSceneReadLock.html#ac6f82c5407164675be3fc767c4e9cecd">PxSceneReadLock</a>(<a class="code" href="classPxScene.html">PxScene</a>&amp; scene, <span class="keyword">const</span> <span class="keywordtype">char</span>* file=NULL, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> line=0)</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        : mScene(scene)</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    {</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        mScene.lockRead(file, line);</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    }</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="classPxSceneReadLock.html#ac2c7cda40fe1ebcb45a8c771ab00644f">   74</a></span>&#160;    <a class="code" href="classPxSceneReadLock.html#ac2c7cda40fe1ebcb45a8c771ab00644f">~PxSceneReadLock</a>()</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    {</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        mScene.unlockRead();</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;    }</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="classPxSceneReadLock.html#a7ab5a151068accac3c32694c01b40a34">   81</a></span>&#160;    <a class="code" href="classPxScene.html">PxScene</a>&amp; <a class="code" href="classPxSceneReadLock.html#a7ab5a151068accac3c32694c01b40a34">mScene</a>;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;};</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="classPxSceneWriteLock.html">   94</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxSceneWriteLock.html">PxSceneWriteLock</a></div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;{</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <a class="code" href="classPxSceneWriteLock.html">PxSceneWriteLock</a>(<span class="keyword">const</span> <a class="code" href="classPxSceneWriteLock.html">PxSceneWriteLock</a>&amp;);</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    <a class="code" href="classPxSceneWriteLock.html">PxSceneWriteLock</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="classPxSceneWriteLock.html">PxSceneWriteLock</a>&amp;);</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="classPxSceneWriteLock.html#a3171b8380aa5aecf8f80fcffb347290a">  107</a></span>&#160;    <a class="code" href="classPxSceneWriteLock.html#a3171b8380aa5aecf8f80fcffb347290a">PxSceneWriteLock</a>(<a class="code" href="classPxScene.html">PxScene</a>&amp; scene, <span class="keyword">const</span> <span class="keywordtype">char</span>* file=NULL, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> line=0)</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        : mScene(scene)</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    {</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;        mScene.lockWrite(file, line);</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    }</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="classPxSceneWriteLock.html#a35e6e8dc88be6e7dfcc1567181af09d3">  113</a></span>&#160;    <a class="code" href="classPxSceneWriteLock.html#a35e6e8dc88be6e7dfcc1567181af09d3">~PxSceneWriteLock</a>()</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    {</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;        mScene.unlockWrite();</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    }</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;</div><div class="line"><a name="l00120"></a><span class="lineno"><a class="line" href="classPxSceneWriteLock.html#ace8fdd1122b661e18b2bcec225ede3a9">  120</a></span>&#160;    <a class="code" href="classPxScene.html">PxScene</a>&amp; <a class="code" href="classPxSceneWriteLock.html#ace8fdd1122b661e18b2bcec225ede3a9">mScene</a>;</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;};</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxSceneReadLock_html_ac2c7cda40fe1ebcb45a8c771ab00644f"><div class="ttname"><a href="classPxSceneReadLock.html#ac2c7cda40fe1ebcb45a8c771ab00644f">PxSceneReadLock::~PxSceneReadLock</a></div><div class="ttdeci">~PxSceneReadLock()</div><div class="ttdef"><b>Definition:</b> PxSceneLock.h:74</div></div>
<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
<div class="ttc" id="classPxSceneReadLock_html"><div class="ttname"><a href="classPxSceneReadLock.html">PxSceneReadLock</a></div><div class="ttdoc">RAII wrapper for the PxScene read lock. </div><div class="ttdef"><b>Definition:</b> PxSceneLock.h:55</div></div>
<div class="ttc" id="classPxSceneWriteLock_html"><div class="ttname"><a href="classPxSceneWriteLock.html">PxSceneWriteLock</a></div><div class="ttdoc">RAII wrapper for the PxScene write lock. </div><div class="ttdef"><b>Definition:</b> PxSceneLock.h:94</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="PxScene_8h_html"><div class="ttname"><a href="PxScene_8h.html">PxScene.h</a></div></div>
<div class="ttc" id="classPxSceneReadLock_html_ac6f82c5407164675be3fc767c4e9cecd"><div class="ttname"><a href="classPxSceneReadLock.html#ac6f82c5407164675be3fc767c4e9cecd">PxSceneReadLock::PxSceneReadLock</a></div><div class="ttdeci">PxSceneReadLock(PxScene &amp;scene, const char *file=NULL, PxU32 line=0)</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> PxSceneLock.h:68</div></div>
<div class="ttc" id="classPxSceneWriteLock_html_ace8fdd1122b661e18b2bcec225ede3a9"><div class="ttname"><a href="classPxSceneWriteLock.html#ace8fdd1122b661e18b2bcec225ede3a9">PxSceneWriteLock::mScene</a></div><div class="ttdeci">PxScene &amp; mScene</div><div class="ttdef"><b>Definition:</b> PxSceneLock.h:120</div></div>
<div class="ttc" id="classPxSceneWriteLock_html_a35e6e8dc88be6e7dfcc1567181af09d3"><div class="ttname"><a href="classPxSceneWriteLock.html#a35e6e8dc88be6e7dfcc1567181af09d3">PxSceneWriteLock::~PxSceneWriteLock</a></div><div class="ttdeci">~PxSceneWriteLock()</div><div class="ttdef"><b>Definition:</b> PxSceneLock.h:113</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxSceneReadLock_html_a7ab5a151068accac3c32694c01b40a34"><div class="ttname"><a href="classPxSceneReadLock.html#a7ab5a151068accac3c32694c01b40a34">PxSceneReadLock::mScene</a></div><div class="ttdeci">PxScene &amp; mScene</div><div class="ttdef"><b>Definition:</b> PxSceneLock.h:81</div></div>
<div class="ttc" id="classPxSceneWriteLock_html_a3171b8380aa5aecf8f80fcffb347290a"><div class="ttname"><a href="classPxSceneWriteLock.html#a3171b8380aa5aecf8f80fcffb347290a">PxSceneWriteLock::PxSceneWriteLock</a></div><div class="ttdeci">PxSceneWriteLock(PxScene &amp;scene, const char *file=NULL, PxU32 line=0)</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> PxSceneLock.h:107</div></div>
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